HIHB Server Events

Server:
Heaven On A Biscuit - Regular(AU)

Server Event:
Monday Night Madness

Time:
Monday - 9:00pm AEST

Date:
27th April 2015

Map Location:
SE quadrant of the Event Map

Objective:
TBA


Server:
HIHB - Hardcore(AU)

Server Event:
Friday NIght Fights

Time:
Friday - 9:00pm AEST

Date:
17th April 2015

Map Location:
TBA To Attending Clans

Objective:
Sanctioned Clan PvP

If you're a clan and wish to have a sanctioned event for the "Friday Night Fights" contact us. clanfnf@hihb.net.au


Server:
HIHB - Regular (U.S.) 

Server Event:
Saturday Night Madness

Time:
Saturday - 8:30pm PST

Date:
25th April 2015

Map Location:
NE quadrant of the Event Map

Objective:
TOG v Server


Server:
HIHB - Hardcore(U.S.)

Server Event:
Friday Night Fights

Time:
Friday - 8:30pm PST

Date:
17th April 2015

Map Location:
TBA To Attending Clans

Objective:
Sanctioned Clan PvP

If you're a clan and wish to have a sanctioned event for the "Friday Night Fights" contact us. clanfnf@hihb.net.au


Server:
HIHB - Regular (EU)

Server Event:
Saturday Night Madness

Time:
Saturday - 8:30pm GMT

Date:
25th April 2015

Map Location:
SW quadrant of the Event Map

Objective:
TOG v Server

Afternoon survivor chums,

 

While trawling through Youtube and Twitch streams, I came across Snaftii's channel. It is not one of the channels that has millions of subscribers, but the gameplay and editing in his videos looks really nice.

 

Greetings Survivors,
Build 0.55 has been on the Steam/Stable branch for a few weeks now, and with the new systems in place with this build we were able to gather some incredibly valuable bug data from all you eager beaver Early Access participants. That said, and before we get into details on this week and the plan moving forward a few words need to be mentioned.

BBnkPIP.jpg

Greetings Survivors,

As most of you may know, last week saw 0.55 pushed to stable branch. This build featured the initial implementation of several key systems to DayZ, and in turn their behavior is as expected very early prototype. As the Early Access of DayZ continues, more of the core systems that comprise it will be merged into the main stable branch. It goes without saying that iteration will both be required, and occur as these are merged in. For 0.55 lets take a look at what systems had their initial implementation, and how their behavior is as of this status report:

Afternoon survivors,

 

Yet again, an exciting couple of weeks worth of lurking around streams and trawling through DayZ videos on Youtube has passed by. This week we have yet another streamer that a lot of you guys will most likely have come across.

 

His works include some awesome roleplay in which he time and again manages to grab hold of unsuspecting players and throw them down the deep, black pit that DayZ turns into, after he has molded the server world into his own helter skelter playground. Our DayZ content creator for this week is:

Afternoon gang! Chris Torchia has decided on the first winner of his Fanart Friday contest:

 

 

 

"dayzprint" by Bleckplump:

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Our first pick for #FanArtFriday. Upon seeing this piece, one of our designers, Martin, exclaimed "would hang that on my wall" It certainly would spice up the bland walls in our office a bit...

DayZ_Quarterly%20review_logo%20white%200

 
As we look forward to Q2 of 2015, we'll take a look at the goals and objectives internally for the first quarter of this year. From initial implementation of new A.I. for Infected and Animals, to the Central Economy and more. Q1 had the first appearance of some very important work on the road to 1.0 for DayZ.

Hey survivors,

 

As the bi-weekly Community Spotlight starts rolling, it's been interesting sifting through the vast backlog of player creations across Youtube as well as jumping between the massive amounts of Live streams that popped up during the past two weeks.

 

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