HIHB Server Events

Server Event:
Monday Madness

Time:
Monday - 9:00pm AESDT

Date:
9th Feb. 2015

Server:
HOAB - Regular(AU)

Map Location:
TBA on the night.

Objective:
TBA


Server Event:
Saturday Night Madness

Time:
Saturday - 8:30pm PST(3:30pm Sunday for AU)

Date:
14th Feb. 2015

Server:
HIHB - U.S. Regular

Map Location:
TBA on the night

Objective:
TBA


Server Event:
Friday NIght Fights

Time:
Friday - 7:30pm AESDT

Date:
13th Feb. 2015

Server:
HIHB - Hardcore(AU)

Map Location:
TBA to specific Clans that attend the event

Objective:
TBA

If you have a clan and wish to join the "Friday Night Fights" contact us. clanfnf@hihb.net.au

Lots of info in this status report as well as being a tweet by Hicks about a week or so ago about persistence being fully implemented into the DayZ Standalone. This patch is going to be epic!

 

Greetings Survivors,

As some of you may be aware, we’ve been experimenting a bit with the format and release day of the Status Reports coming into 2015. With upcoming changes to DayZ.com as a centralized point of information on the development of DayZ, the Status Reports will be released on Tuesdays from now on. Additionally, we’ll be making an effort to make the Status Reports more visual, for those who do not have the time to read what is new in the world of DayZ development.

Moving onto said development, you’ll soon be seeing the spawning of a different variation on the V3S. This variant will allow for the transportation of larger groups of players. The spawn rate across the world will remain at fifteen vehicles for the time. Initially you will not be able to access the inventory of the vehicle, this will be supported shortly on stable branch. As well, finalized animations, and firing from passenger positions will be supported in later builds on stable branch. The initial intent of spawning vehicles supporting large groups of players is to gauge both the performance, and functionality of large player groups moving together at high speed across Chernarus. Any issues discovered should be reported to feedback.dayzgame.com whenever possible.

Read more

Its been a busy week over here in the DayZ development offices. With work pushing forward on 0.53 the team is focused on the last few remaining major issues before the push. As we go into test/fix/regression with 0.53, there are several things every Early Access user should be aware of:

  • We will be analyzing builds daily for a 0.53 stable branch candidate
    • Once we have a build, Stable branch servers will be brought offline for the update
  • The 0.53 update will include a public hive reset.
    • This will not affect private shards

The 0.53 update has a good amount of security fixes, as well as content additions, support for adminlogs, and should roll out with the new BattlEye protection. Over the next few days you will see us roll out incremental updates to experimental branch as we iterate towards a good 0.53 candidate.

Read more

2015

We live in the future people. 
2015 looks to be a pretty awesome year for DayZ, I'd like to kick off this months Status Reports by talking a bit about how the team has settled in during our first week back, as well as some awesome points of inspiration for us.

First off, I was forwarded a link to Eternum Pictures DayZ fan film - which has some outstanding emotional points about friendship, and loss. The loss that the main character in this fan film experiences is something that resonates with me. I can recall how it felt to meet, befriend, and then lose a stranger in my early DayZ mod days. As the option to instantly respawn after death somewhat limits this experience, it brought to the discussion table some server options that we've had on the drawing board for awhile. Speaking of servers...

Read more

This is a good summation of what has happened in DayZ over the past year and also what's to come. Long road ahead yet.

Posted on December 19, 2014

 
Happy Holidays everyone! As some of you may know, DayZ just recently celebrated its first year in Steam's Early Access program. The Early Access experience has been both challenging and rewarding for everyone on the development team. With that in mind, we have put together a high level document looking at what we have accomplished together in 2014. Pairing that with our goals ahead for 2015, we all have a lot to look forward to.

Now that 0.51 has reached stable branch we've had the pleasure of watching how the survivors of Chernarus interact and experiment with its content and mechanics. Be it player to player interaction through the extension of the meat harvesting systems, or traveling together across the map in search of a V3S. For now the team is focused on critical bugfixes and server side performance optimization for 0.52 midway through December (due to the upcoming holiday season).

For me, the first two quarters of 2015 hold a great deal of excitement.

The last year has had a large amount of work ongoing behind the scenes that effect gameplay, and playability for a significant part of the active Early Access userbase. As someone that has spent over three thousand hours in Chernarus this year I am genuinely excited for the possibilities.

Read More

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