*Public Event* Monday Madness

Server Event Name:
Monday Madness

 

Time:
Monday - 7:30pm

 

Date:
1st Dec. 2014

 

Server:
HIHB Private - Heaven On A Biscuit
HIHB Public US Hardcore

 

Map Location:
TBA 
on the night via Global.

 

Objective:
TBA

*Public Event* King Of The Hill

Event Name:
King Of The Hill

 

Time:
7:30pm AEST

 

Date:
Sunday - 30th Nov. 2014

 

Server:
HIHB Private - TBA

 

Map Location:
TBA

 

Objective:
Get at least 50% of your still living team inside the objective. Corpses don't count. Limited positions available so get in fast.

 

Registrations: 
[TOG] DayZ Public Forums

 

Registered Players:

Although they're currently buggy as hell, we have a VS3 in Exp build. 

Posted by Eugen:
Thread Here

Vehicles , first iteration. (Experimental)
I wanted to preface this, as we are going out with vehicles this soon into their implementation, only to be sure that performance impact is as expected and we can continue on this course. Currently the vehicles (as a feature) are very rough, however the underlying structure is there. Ranging from visual bugs, to physics issues. You can expect anything. We are aware of most of them. 

Although the data for parts and some tech is there, the systems need to be configured. You can expect to drive the vehicle, use it for transport of you and your codriver from point A to point B. However for this experimental you dont need to repair anything and you can find vehicles easily. This will not be the case later in their development. We increased the number of available vehicles by a great amount so you can have fun and break them.

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A short but sweet status report this week. Vehicles and hopefully fixed Zeds on the way for Nov.

Player Interaction is arguably the cornerstone of what makes DayZ magical. Be it friendly or hostile, direct or at a distance - the interactions between players within Chernarus is what makes the world come alive without a structured narative or reason to be. The drive to stay alive, and survive in itself compels the player to create their own story by way of the journey. You see the stories told through pictures, forum posts, youtube videos, and twitch streams all over the internet. As we move towards our Christmas break, making those experiences be as fluid and enjoyable as possible on a development build is a personal goal for the team. Server performance, and security fixes rank just as high as the remaining content and feature additions on the board for November, and the weeks available in December outside the holidays.

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.50 is live changelog is below. We will test .50 thouroughly before deciding to go to Private Shards for our AU servers. All other servers will follow when funding and players warrant the change. Enjoy!

Changelog Stable - 0.50.125369

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Unfortunately we didn't get .50 this week but at least we get a decent status report and will just have to wait until next Wednesday's maintenance for .50.

 

Greetings Survivors,

 
Over the next few weeks you will hopefully begin to see some small (but effective) changes to how the Status Reports, Dev Streams, and DayZ website are laid out. In order to facilitate this, the traditional format of our dev streams will change and the Status Report will begin to focus more on the tech side of DayZ, as well as the existing discipline soap boxes, and stand up notes. The DayZ website will soon feature an "Early Access" calendar covering our intended experimental and stable branch updates, play sessions, dev talks, special events, and consumer show attendance.

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