HIHB Server Events

Server Event:
Monday Madness

Time:
Monday - 9:00pm AEST

Date:
30th March 2015

Server:
Heaven On A Biscuit - Regular(AU)

Map Location:
NW quadrant of the Event Map

Objective:
Mass Hysteria


Server Event:
Saturday Night Madness

Time:
Saturday - 8:30pm PST

Date:
28th March 2015

Server:
HIHB - Regular (U.S.) 

Map Location:
NW Quadrant Of The Event Map

Objective:
TOG v Hostiles


Server Event:
Friday NIght Fights

Time:
Friday - 7:30pm AESDT

Date:
27th March 2015

Server:
HIHB - Hardcore(AU)

Map Location:
NE Quadrant Of The Event Map

Objective:
Clan PvP

If you're a clan and wish to have a sanctioned event for the "Friday Night Fights" contact us. clanfnf@hihb.net.au


Server Event:
Saturday Night Madness

Time:
Saturday - 8:30pm GMT

Date:
28th March 2015

Server:
HIHB - Regular (EU) 

Map Location:
NW quadrant of the Event Map

Objective:
PvP Mayhem

Hey survivors,

 

As the bi-weekly Community Spotlight starts rolling, it's been interesting sifting through the vast backlog of player creations across Youtube as well as jumping between the massive amounts of Live streams that popped up during the past two weeks.

 

Greetings Survivors!

 

Let's start out this week by recapping what was shared via the Official Forums, and Dev Hub.

Andrej our Sound Designer shared some work in progress versions of the new infected sounds over on the development board. The ones shared are obviously only the male infected sounds, but are give a good representation of the direction the sound department is headed with their side of the new infected work. 

 

qd5abHf.jpg

 

As some of you know, I recently was able to take a trip to Boston to represent DayZ at PAX East with Brian. It was hectic, tiring, and a bit stressful but also turned out to be extremely inspiring and humbling to interact face to face with fans, listen to their stories and to speak with streamers and content creators about what has inspired them.

 

Greetings Survivors!
Work is chugging along on 0.55 update for stable branch, and the department leads have been sharing information and images over on the Dev Hub. If you haven't had a look - head over and you'll see some awesome work in progress stuff - like the SVD Sniper Rifle, V3S Animations, and new zombie models.

Greetings Survivors!
Work is chugging along on 0.55 update for stable branch, and the department leads have been sharing information and images over on the Dev Hub. If you haven't had a look - head over and you'll see some awesome work in progress stuff - like the SVD Sniper Rifle, V3S Animations, and new zombie models.

On the Steam store page for DayZ, one of the sections read “About This Game”... yep, it explains what DayZ is about. But, as that section on the store page explains more about the core idea and functions of DayZ, all players take it upon themselves find out what the DayZ experience is to them.

 

Greetings Survivors,

 

As the 0.54 hotfix hit stable branch last Wednesday, work has continued on toward 0.55 and beyond. Over the last week with myself at GDC and PAX East, our Lead Designer - Peter Nespesny has shared some of the prototype functionality currently being worked on.

From ongoing work with the infected A.I., to the many crafting options for your survivor base with the multipurpose barrel - the design team has had their plate filled with some pretty interesting stuff over the last week.

I mentioned in latest Status Report (you can read it here http://dayz.com/blog/status-report-3-mar-15), that we are working hard on the implementation of the new zombies using the new zombie AI and new animation system.

 

Pages

1 2 3 4 5 6 7 8 9 next › last »

DayZ Server Status