HIHB Server Events

Server:
Heaven On A Biscuit - Regular(AU)

Server Event:
Monday Night Madness

Time:
Monday - 9:00pm AEST

Date:
18th May 2015

Map Location:
NW quadrant of the Event Map

Objective:
TOG v Hostiles


Server:
HIHB - Hardcore(AU)

Server Event:
Friday NIght Fights

Time:
Friday - 9:00pm AEST

Date:
22nd May 2015

Map Location:
TBA To Attending Clan(s)

Objective:
Sanctioned Clan PvP

If you're a clan and wish to have a sanctioned event for the "Friday Night Fights" contact us. clanfnf@hihb.net.au


Server:
HIHB - Regular (U.S.) 

Server Event:
Saturday Night Madness

Time:
Saturday - 8:30pm PST

Date:
23rd May 2015

Map Location:
TBA

Objective:
TOG v Server


Server:
HIHB - Hardcore(U.S.)

Server Event:
Friday Night Fights

Time:
Friday - 8:30pm PST

Date:
22nd May 2015

Map Location:
TBA To Attending Clan(s)

Objective:
Sanctioned Clan PvP

If you're a clan and wish to have a sanctioned event for the "Friday Night Fights" contact us. clanfnf@hihb.net.au


Server:
HIHB - Regular (EU)

Server Event:
Saturday Night Madness

Time:
Saturday - 8:30pm GMT

Date:
23rd May 2015

Map Location:
SE Quadrant Of Event Map

Objective:
TOG v Hostiles

Greetings Survivors,

 

This status report came a bit later than usual as we wanted to include some of the results and findings from this weeks experimental releases, as well as shed a bit of light on the intent of said releases. As we tread on into May, we'll be rolling 0.56 into 0.57 development with the intent of a regularly scheduled end of month release. Ramping up to this, you'll see frequent experimental branch updates and experiments ongoing on that branches servers.

 

Afternoon survivors,

 

When going through new posts on the DayZ forums, I also stop by the Gallery section of the forums. It's a nice place to go to for a random mix of content that shows gameplay, rp, pvp, bugs, and other videos that encourage discussion on features/mechanics of DayZ for example.

 

uWfcS60.jpg

 

Greetings Survivors,

 

We're rapidly approaching the experimental push of 0.56, and we've discussed over the last few weeks some of the things you can expect from this update to the Steam branch. I'd like to recap a few key points though, as we're close to this push:

 

VXX6HJ0.jpg

 

Greetings Survivors,

 

As expected, work continues towards securing a 0.56 build for experimental branch. With the core remaining tasks being focused on closing major bugs with the systems changes core to 0.56 the design, art, and environment teams have also had time to slip some fun and interesting content into the update. 

 

Afternoon survivor chums,

 

While trawling through Youtube and Twitch streams, I came across Snaftii's channel. It is not one of the channels that has millions of subscribers, but the gameplay and editing in his videos looks really nice.

 

Greetings Survivors,
Build 0.55 has been on the Steam/Stable branch for a few weeks now, and with the new systems in place with this build we were able to gather some incredibly valuable bug data from all you eager beaver Early Access participants. That said, and before we get into details on this week and the plan moving forward a few words need to be mentioned.

BBnkPIP.jpg

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